AI Insights · Timothy · July 2024
Top 5 3D Realistic Games on Android in Europe Q2 2024
Explore the performance trends of the top 5 3D realistic games on Android in Europe for Q2 2024, including downloads, revenue, and active users.
In Q2 2024, the top 5 3D realistic games on the Android platform in Europe showed varied performance trends in terms of downloads, revenue, and weekly active users. Here, we break down their performance based on data from Sensor Tower.
PUBG MOBILE
In Q2 2024, PUBG MOBILE from Level Infinite showed fluctuating revenue, starting at around $1M in early April and reaching a peak of $1.2M in the second week. The revenue gradually declined to approximately $628K by the end of June. Downloads consistently hovered between 216K and 282K per week, with a notable peak of 282K in the second week of April. Weekly active users started at 9.6M and saw a slight decline, ending the quarter at 8.1M.
State of Survival: Zombie War
State of Survival: Zombie War by FunPlus International AG experienced steady revenue, beginning at around $501K and maintaining an average of $500K throughout April and May. However, it saw a decrease to about $403K in early June before ending the quarter at $483K. Downloads showed a downward trend from 28K initially to about 17K by the end of June. Active users followed a similar pattern, starting at 333K and dropping to 290K in the same period.
EA SPORTS FC™: UEFA EURO 2024™
EA SPORTS FC™: UEFA EURO 2024™ from ELECTRONIC ARTS reported significant revenue growth, starting at $365K in early April and peaking at $596K in early June before slightly dropping to $521K by the end of the month. Downloads were strong, ranging from 197K to a peak of 361K in mid-June. Active users surged from 10.6M in early April to a high of 15.2M in mid-June, ending the quarter at 14.3M.
Call of Duty: Mobile Season 6
Call of Duty: Mobile Season 6 by Activision Publishing, Inc. saw consistent revenue, starting at $383K and peaking at $520K in early June, before ending the quarter at $345K. Downloads remained relatively stable, with weekly figures ranging between 56K and 84K. Active users started at 1.6M and saw minor fluctuations, ending the quarter at 1.4M.
Fishing Clash: Sport Simulator
Fishing Clash: Sport Simulator from Ten Square Games exhibited steady revenue, beginning at $303K and maintaining around this level throughout the quarter, with a slight dip to $201K in mid-June. Downloads varied significantly, starting at 53K and peaking at 104K in mid-May, before stabilizing around 33K by the end of June. Active users increased from 189K in early April to a peak of 255K in mid-May, then settling at 170K by the end of June.
These trends illustrate the dynamic nature of the mobile gaming market in Europe. For more detailed insights, visit Sensor Tower.